Archives of Nethys

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Corruptions | Curses | Diseases | Drugs | Poisons


Curses

Source Starfinder Core Rulebook pg. 414
Curses are magical afflictions and usually have a single effect, though some curses use tracks like diseases and poisons do. Removing a curse requires either using remove affliction or fulfilling a special condition that varies by curse (and sometimes differs between individual applications of the same curse).

Minor Curse of the Restlessness

Source Starfinder #20: The Last Refuge pg. 32
Type curse; Save Will DC 16
Effect When the victim takes a full night’s rest (8 hours of sleep or more), they constantly toss and turn, recovering only 1 HP, instead of 1 HP per character level. If they undergo complete bed rest for 24 hours, they recover only 1 HP per character level, instead of 2 HP per character level.
Cure The victim must remain awake for a continuous 72-hour period, attempting the normal Fortitude saving throws against sleep deprivation. If they fall victim to a spell or effect that causes the asleep condition during this time, they must begin the 72 hours over again when they wake up.